
Patrick McGoohan
Number Six


TV SERIES · Drama / Sci-Fi & Fantasy / Mystery
No man is just a number.
After resigning, a secret agent is abducted and taken to what looks like an idyllic village, but is really a bizarre Kafkaesque prison. His warders demand information. He gives them nothing, but only tries to escape.
Created by Patrick McGoohan, George Markstein
THE STORY CONTINUES
01After resigning, a secret agent finds himself trapped in a bizarre prison known only as The Village.
02A new Number 8 named Nadia arrives in The Village, and together Number 6 and she plot their escape.
03Number 2 believes that Number 6 resigned because he was going to sell out. Using dream manipulation, Number 2 tries to determine which one of three possible candidates Number 6 was dealing with.
04Number 6 runs for the office of Number 2.
05Number Six wakes up with a new identity. Now he's Number Twelve. Worse, Number Two asks him to impersonate someone--Number Six. But the new Number Six is more like him than he is.
06An instant learning process becomes the Village's latest fad, but Number 6 is sure that Number 2 is using it as a brain washing tool.
07Number 6 wakes up to find the Village totally deserted.
08Number 6 comes across a body that has washed ashore with a radio. After sending the body back out to sea, he tries to use the radio to get rescued.
09Inspired by a large chess game with people taking the place of the game pieces, Number 6 formulates a new escape plan with some compatriots.
10Number 6 vows revenge and goes after a sadistic Number 2 after he drives a fellow village resident to her death.
11Number Six hears of an assassination plot against Number Two, but it's the new Number Two doing all the plotting against the retiring Number Two.
12After a brawl Number 6 is declared "unmutual" and is made to think that he has undergone "instant social conversion."
13With his mind transferred to another body, Number 6 wakes up in his London flat and can't convince his colleagues who he is. He takes off to Austria to find the one man who can help him, the person Number 2 wants him to find.
14Number 6 finds himself in the middle of a wild west version of his imprisonment.
15Back in London, Number 6 is trying to track down a crazed scientist who is protected by his homicidal daughter.
16Because all other attempts to break Number 6 have failed, Number 2 decides to engage him in a game where one of them will end up dead.
17After witnessing the trials of Number 2 and Number 48 and meeting the President of the Assembly, Number 6 escapes during the chaos that follows.

Number Six
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